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Bonk . 

CojpglitN?.__ 


COPYRIGHT DEPOSIT 





























4 






/ LILIES’ 


v 

AUCTION BRIDGE 


♦ 

SIMPLIFIED AND CONDENSED 

* 

BY 


♦ 

W. G. LILIES 

Yf.lU*, Or. rWv>o\ 


NEW YORK 
BARSE AND HOPKINS 
PUBLISHERS 

!L 







Copyright, 1913, 

BY 

BARSE & HOPKINS 


DEC 27 1913 


o' 

<g,:i.A3613 31 f- 


DEDICATED 

TO 

THE LADIES 

WHO HAVE MADE 
THE GAME SO 
POPULAR 














I 




«• 











PKEFACE. 


t 

Auction Bridge is the recognition of the 
tl square deal” in playing bridge. 

It enables the player who thinks he has 
the best hand to show what he can do if 
given the opportunity of naming the trumps 
or no trumps. 

The playing of the hand is left to the 
players to use their common sense and expe¬ 
rience. 

The object of this book is to tell in a sim¬ 
ple, plain and concise way, the laws govern¬ 
ing the game as adopted by the most reliable 
clubs. 

In looking up the subject the writer found 
the need of such a book, brief, explicit, and 
to the point, and hopes this little volume will 
supply the need. 

There are two new counts introduced for 
the first time to promote competitive bidding, 
and sooner or later may take the place of the 
Lily No. 1 Count, now so popular. 

W. G. Lilies. 






* 




# 
















* 















CONTENTS 


PAGE 

ORIGINAL COUNT.15 

LILIES No. 1 COUNT . . 16 

LILIES No. 2 COUNT . ..... 18 

NICHOL COUNT .......... 20 

NULLO COUNT.22 

SCORING.23 

TRANSGRESSIONS AND FORFEITS ... 26 
HOW TO PLAY ........... 30 


Cutting 

Dealing 

Declarations 

Doubling 

Leading out of turn 

Dummy 

Penalties 

The Rubber 

Scoring 

Revoking 

Exposed Cards 

BIDDING. . •. M ,. * . . 53 


DEALER BIDDING.59 

SECOND PLAYER BIDDING.63 

THIRD PLAYER BIDDING.66 

FOURTH PLAYER BIDDING.G9 













CONTENTS 


PAGE 

DOUBLING.71 

BIDDING SECOND ROUND . . . . .75 

LEADING. 78 

THE PLAY.83 

DISCARDING . . . ..86 

FINESSING.86 

DUPLICATE AUCTION.87 

THREE HANDED AUCTION.88 

UNWRITTEN LAWS.92 

GOOD PLAYERS.94 

TERMS USED .......... 99 













THE COUNTS 

The Original Bridge Count naturally became the first Auction Count, but today it is seldom played. 

ORIGINAL COUNT 


LILIES’ AUCTION BRIDGE 


C /2 

B 

o 

$5 

O 


C /2 

H 

£ 
>—< 

O 



L. SLAM 

20 

G. SLAM 

40 

RUBBER 

250 

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5 * 

S -H 

o 3 

4 

8 

12 

16 

W fl H 

«N 

20 

40 

60 

80 

4 in 1 
5 th 
in 

Part 

18 

36 

54 

72 

4 

IN 

1 

16 

32 

48 

64 

100 


10 

20 

30 

40 


8 

16 

24 

32 

40 

CO 

4 

8 

12 

16 

30 

BIDS 

TRICKS 


rH 

t- 

2 

4 

6 

8 

12 


00 

■* 00 2 $ c* 

CO 

02 

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is 


15 















































LILIES’ NO. 1 COUNT 


LILIES’ AUCTION BRIDGE 




L. SLAM 

20 

G. SLAM 

40 

RUBBER 

250 

the adver- 
ixnder trick, 

iors or Chi- 
penalties. 


Chi- 

CANE 


12 

14 

16 

18 


t? ' o © 

-s 3 § 

cn 

p$ 

O 

o 

5 

in 

1 

20 

09 

o 

L- 

80 

06 


fill C01 

3 for 
: re-do 

coun 

affect 

4in 1 
5th 

in 

Part 

18 


CO 

CO 

72 

81 


darer fails to ful 
•ore 50 in Honor! 
.oubled and 200 ii 

ing side can only 
)oubling does not 


4 

in 

1 

16 

48 

56 

CO 


o 

o 

t—H 



10 

80 

35 

40 

45 




CO 

24 

18 

32 

98 

40 

5 u'* MU 

H £ O K J3 


CO 


12 

14 

16 

18 

30 

a o os 

03 rH o 


BIDS 

TRICKS 

*■*•♦*« 

• 

H 

• 

£ 

contract 

rer con- 

[y once. 


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CO 


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r— < 03 

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32 

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35 

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50 

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12 

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42 

48 

54 

09 

50 points 
when double 

50 points 
tract when i 

A bid can 



00 

t-4 

14 

42 

49 

56 

63 

70 


16 














































THE LILIES NO. 1 COUNT. 


LILIES’ NO. 1 COUNT 


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17 



LILIES’ NO 2 COUNT 


4 


LILIES* AUCTION BRIDGE 


CD 

X 

o 

£ 

o 

X 



L. SLAM 

20 

G. SLAM 

40 

RUBBER 

250 

» w 

5 5 
o 3 

4 

12 

14 

16 

18 

^ # g fH 

34 

42 

44 

46 

48 

4 inl 

5 th 

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Part 

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4 

in 

1 

24 

32 

34 

36 

38 

100 

*o 

14 

22 

24 

26 

28 


05 H r* 03 (M ^ 

CO 

4 

12 

14 

16 

18 

30 

BIDS 

TRICKS 

£ 

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03 

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18 















































LILIES’ NO. 2 COUNT 


• rt .s 


03 


o 3 


O 



THE NICHOL AUCTION COUNT 


LILIES’ AUCTION BRIDGE 




L. SLAM 

20 

G. SLAM 

40 

RUBBER 

250 

the adver- 
ander trick, 

lors or Chi- 
penalties. 


Chi- 

w 

fc 

◄ 

12 

14 

16 

18 


tf . o o 

£ hh 

r! <D 3 **h. 

CO 

£ 

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£ 

o 

5 

in 

1 

42 


46 

48 


fails to fulfill coi 
0 in Honors for 

L and 200 if re-do 

de can only coun 
ag does not affecl 

4 in 1 
5th 
in 

Part 

37 

39 

t 

41 

43 


w 

K 

* 

IN 

1 

32 

CO 

CO 

CO 

38 

100 



22 

24 

26 

28 


in h' *r; \2 

<D 

$3 g'S to 2 
<2 £ 2 G o 
o S si TiC\ 



17 

19 

21 

23 

Of 

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W — S • 

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CO 

12 

14 

16 

18 

30 

c3 2 c3 

&Q rH O 


BIDS 

TRICKS 


• 

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contract 

ver con- 

ly once. 


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05 

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O.'a Gi * H 


b- 

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99 

67 

68 

69 

o 

o G O ^ 
m « m « < 

£ £ 


20 















































5. The Nichol Count is the newest and most radical in its change be¬ 
cause it eliminates the Royal Spade or Lily Suit, gives the Dealer the 


THE NICHOL COUNT 


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* 



LILIES’ AUCTION BRIDGE 


THE NULLO COUNT. 

The Nullo Count is a count which allows 
the player with a poor hand a chance to bid 
by declaring a bid of one Nullo (to lose 7 
tricks) two Nullos (to lose 8 tricks), etc. 

The count varies in different localities from 
5 to 11 points but the count of eight points 
equaling Hearts has been most favorably re¬ 
ceived because it is placed in the center of 
the counting, there being three counts above, 
viz.: Hearts, taking precedence over Nullo, 
Lilies or Royals and No Trumps; and three 
counts below, viz.: Diamonds, Clubs and 
Spades. 

Aces count as honors the same as in No 
Trumps but scored against the holder; that 
is, the adversaries score the honors because 
they do not hold them. 

The cards are played as in No Trumps, and 
each trick under the bid scores the same as 
each trick above, in the other declarations. 

The adversaries score fifty in honors for 
each trick Nullo takes more than bid, 100 if 
doubled and 200 if redoubled. 

22 



SCORING 


SCORING. 

8. The Score is very important, and to en¬ 
joy the game you should learn to keep it 
properly. 

9. Make figures large and plain, so all can 
see the score at a glance. 

10. Leave the score-sheet on the table that 
every player may see the score at all times. 

11. On page 24 is a sample of a score. 
This is kept like an old-style bookkeeper’s 
ledger, showing every entry, additions of 
points and honors extended to the total col¬ 
umn, so you can see and know how your ac-> 
count balances. 

12. The score is sometimes kept by working 
“They” from right to the center, and the 
balance is always in the total column. 

13. There are many ways to keep score, but 
the most satisfactory way is to show every¬ 
thing scored, added or subtracted. 

14. On page 25 is a sample of the Rubber 
Score; the name is placed in the center and 
those lost placed to the left; those won to the 
right. 


23 



LILIES* AUCTION BRIDGE 


LILIES’ SYSTEM OF SCORING 


WE 

THEY 

POINTS 

Conors 

TOTALS 

POINTS 

honors' 

TOTALS 

12 

30 

42 

10 

60 

70 


50 

50 

10 

20 

30 

25 

48 

73 


50 

50 




15 

40 

55 

10 

72 

82 







18 

20 

38 

18 

60 

78 

16 

40 

56 

16 

40 

56 


100 

100 


250 

250 





Balance 

631 

399 

232 



399 


24 





















LILIES’ RUBBER SCORE 


LILIES’ RUBBER SCORE 


RUBBERS WON 

TOTALS 

rH 



X 

10 

rH 

rH 








& 

CO 

rH 






CO 


rH 

rH 

CO 




X 


01 

10 

0* 


01 





CO 

rH 

rH 


co 






NAME 

Smith 

Brown 

Jones 

White 

Black 

Lilie 

TOTALS 

RUBBERS LOST 

rH 




01 



CO 

Cl 

CO 






11 

«| 


rH 


T* 



wo 


Cl 


co 




X 







X 

i> 

TOTALS 

X 


rH 

rH 

CO 


X 

CO 


25 

































































LILIES’ AUCTION BRIDGE 


TRANSGRESSIONS AND FORFEITS. 

15. A bid lower than the last bid. 

The bid must be increased to a bid 
higher than the highest bid, and his part¬ 
ner cannot bid unless an opponent over¬ 
bids or doubles. 

16. Bidder touching or naming a card in the 
dummy. 

Opponents may compel him to play it. 

17. Dummy suggesting a play. 

Opponents may or may not claim a new 
deal. 

18. Doubling out of turn. 

An opponent may claim a new deal 

EXPOSING A CARD. 

19. While dealing. 

Must be a new deal. 

20. After dealing and before final bid. 
Partner cannot bid or lead the suit, and 
card may be called. 

21. After final bid and before dealing. 
Partner cannot lead and card may be 
called. 


26 



TRANSGRESSIONS AND FORFEITS 


22. During play by Bidder. 

Exempt. 

23. During play by Opponent. 

May be called. 

24. During the play by Third Player. 
The suit cannot be led. 


25. Information asked for by the bidder’s op¬ 
ponents concerning bids, except “What 
was the final bid?” 

The bidder may call the opponent’s next 
lead. 

LEADING OUT OF TURN. 

26. By Opponent. 

A lead may be called or the card treated 
as an exposed card. 

27. By Bidder. 

Exempt. 

28. By Dummy. 

Exempt. 

NOT PLAYING TO A TRICK. 

29. By Opponents. 

New deal {Optional). 

27 




LILIES’ AUCTION BRIDGE 


30. By Bidder; 

New deal {Optional). 

31. By Dummy. 

Exempt. 


32. Opponent playing before his partner. 
Partner may be called on to play the 
highest or lowest or to win or lose the 
trick. 


33. Opponent calling attention to his part¬ 
ner’s trick. 

Partner may be compelled to play the 
highest or lowest of the suit. 

34. Playing with more than 13 cards. 

'Must be a new deal . 

PLAYING WITH LESS THAN 13 CARDS. 

35. By Opponent. 

3 Tricks or 150 Points . 

36. By Bidder. 

150 points. 

37. By Dummy. 

Exempt. 


28 






TRANSGRESSIONS AND FORFEITS 


PLAYING TWO CARDS TO A TRICK. 

38. By Opponent. 

3 Tricks or 150 Points. 

39. By Bidder. 

150 points. 

40. By Dummy. 

Exempt. 


41. Passing out of turn. 

All exempt. 

REVOKE. 

42. By Opponent. 

3 Tricks or 150 Points. 

43. By Bidder. 

150 points. 

44. Each revoke after the first. 

100 points each. 

45. By Dummy. 

Exempt. 

46. Showing more than one card while cut¬ 
ting. 

The highest card shown is the card cut. 


29 




LILIES’ AUCTION BRIDGE 


HOW TO PLAY. 

1. The game is played by four players, 
with a regular pack of fifty-two cards. 

2. The cards rank as follows: Ace, King, 
Queen, Knave, Ten, Nine, Eight, Seven, Six, 
Five, Four, Three and Two. 

3. Each player receives thirteen cards when 
dealt. 

4. Six players constitute a full table. 

5. The first four players in the room are 
entitled to play first. 

CUTTING. 

6. If more than four, they cut for the privi¬ 
lege of playing, choice of partners, choice of 
seats, and deal. 

7. The cards are spread face downward on 
the table for cutting, and each player takes a 
card from the same pack. 

8. The four cutting the lowest cards play, 
the next two are entitled to join the table, 
and no one has a right to join it until a va¬ 
cancy occurs. 


30 



HOW TO PLAY 


9. In forming fresh tables, the prior right 
of entry rests with those who have not played. 

10. If 1 a player belonging to one table, 
plays at another, he loses his right to re-enter 
at the original table. 

11. If a player breaks up a table, the re¬ 
maining players, prior to him, have a right of 
entry to any table. 

12. At the end of the rubber, if one or two 
candidates are waiting to play, the players 
who have just finished the rubber decide who 
is to make way for the new comers by cut¬ 
ting. 

13. The players who cut the highest retire. 

14. Should any player or players have 
played more rubbers than the others, they re¬ 
tire without cutting. 

15. The right to succeed any player who 
may retire is acquired by announcing the de¬ 
sire to do so, and such announcement shall 
constitute a prior right to the first vacancy. 

16. After forming the table, the players 
cut for partners and dealers. 

31 



LILIES’ AUCTION BRIDGE 


17. The two cutting highest are partners, 
the two lowest are partners, and the one cut¬ 
ting lowest is dealer, and has choice of seats; 
and having once decided, must take the seat. 

18. The partners sit opposite one another. 

19. In cutting, the ace is lowest; as be¬ 
tween cards of equal value, the lowest is 
Hearts, the next Diamonds, then Clubs, and 
the highest Spades. 

20. If a player expose more than one card, 
the highest is his cut. 

21. The cards must be shuffled above the 
table, without exposing any cards, and may 
be shuffled by any or all of the players, and 
lastly by the dealer, who hands them to the 
player at his right to cut. 

22. Players may order two packs of cards, 
at their own expense, any time before the 
cards are cut, the adversaries have the choice 
of the cards. 

23. When cutting there must be at least 
four cards in each packet. 

24. When cards are cut, the lower pack is 
placed on top. 


32 



HOW TO PLAY 


25. When the cards are once cut, the play¬ 
ers cannot re-shuffle or re-cut, except as pro¬ 
vided in Rule No. 29. 

DEALING. 

26. Each player deals in turn, beginning at 
the left of last dealer. 

27. If the cards are dealt ouc of turn, the 
dealer may be stopped before the last card is 
dealt, otherwise the deal stands. 

28. If the dealer moves more than one card 
in an attempt to rectify an error in dealing, a 
new deal may be called for by the adversa¬ 
ries. 

29. If there is any confusion, exposure or 
fumbling in cutting, dealing or shuffling 
(after cutting) the adversaries may call for a 
re-shuffle. 

30. The deal is not completed until the last 
card has been dealt, and if there is a misdeal, 
the cards must be re-dealt by the same dealer. 

31. Under no circumstances can a player 
lose his right to deal. 

32. If any card is marked or damaged, a 

33 



LILIES’ AUCTION BRIDGE 


fresh pack may be called for, at the expense 
of the table. 

33. The dealer’s partner must collect the 
cards from the preceding shuffle. (See un¬ 
written laws No. 6.) 

34. Each player has a right to shuffle the 
cards; the dealer’s partner first, and the 
dealer last. 

35. After shuffling, the cards, properly col¬ 
lected, must be placed face downward to the 
left of the next dealer. 

36. The cards are dealt one at a time, face 
downward, to the left of the dealer, until 
each player receives thirteen cards. 

37. The cards are taken up, and the privi¬ 
lege of naming trumps or No Trump, is put 
up at auction. 

DECLARATIONS. 

38. The declarations should be made in a 
quiet, uniform manner, as “one Lily,” “two 
No Trump,” “I pass,” “I double,” “I re¬ 
double,” or “Shall I play”; so as not to con¬ 
vey any idea of your strength to your part¬ 


ner. 


34 



HOW TO PLAY 


39. The player who declares he will take 
the greatest number of tricks above 6 (which 
is called a book), ranking highest in value 
(See Table of Declarations, Page 16), obtains 
the privilege. 

40. All players may make a declaration of 
a greater number of tricks in a suit of lower 
value, providing the total equals the last dec¬ 
laration in value of points. 

41. All players may overbid the previous 
declaration any number of times, and may 
also overbid his partner, but cannot overbid 
or change his own declaration, which has been 
passed by the other three players. 

42. The dealer must make first bid, of at 
least one (7 tricks) of a suit or No Trump. 

43. The player to the dealer’s left has next 
bid, and may pass, make a higher declaration, 
double the last declaration, or re-double a 
declaration of his partner that has been dou¬ 
bled by his adversaries. 

44. The dealer’s partner has next bid, then 
the next player, and dealer the last. 

45. If a player makes a declaration lower 

35 



LILIES’ AUCTION BRIDGE 


than a prior declaration, he shall be consid¬ 
ered as having made a declaration in the suit 
named, that is higher than the previous decla¬ 
ration, and the partner shall be debarred 
from making any further declarations, unless 
the adversaries make a higher declaration or 
double. 

DOUBLING. 

46. Doubling is to increase the value of 
each trick twice, and re-doubling, four times 
the declaration. 

47. Any declaration may be doubled, and 
redoubled once, but no more. 

48. Doubling or re-doubling does not alter 
the value of the declaration, as a declaration 
of one Lily, doubled, is not as high as one No 
Trump, not doubled. 

49. A player cannot double his partner’s 
declaration, but may re-double a declaration 
of his partner, which has been doubled by the 
adversaries. 

50. The act of doubling or re-doubling re¬ 
opens the bidding, and any player may make 
a higher declaration in turn. 

36 



HOW TO PLAY 


51. If a player doubles out of turn, an ad¬ 
versary may demand a new deal. 

52. In case of re-double, the option first lies 
with the declarer, then his partner. 

53. The leader has first right to double, 
then his partner, then declarer may re-double, 
then declarer’s partner may re-double if de¬ 
clarer does not, and the adversaries have dou¬ 
bled. 

54. A declaration not to double is an¬ 
nounced by saying “Content,” which is 
echoed by the partner. 

55. After the final declaration a player 
cannot give his partner any information as to 
a previous declaration, but may inquire at 
any time, what was the final declaration. 

56. The declarer is not liable to any pen¬ 
alty when he can gain no advantage by the 
error. 

57. A declaration once made cannot be al¬ 
tered, unless it has been doubled, or re-dou¬ 
bled, or a higher declaration made. 

58. If, after the final declaration is made, 
and before a card is led, the leader’s partner 

37 



LILIES’ AUCTION BRIDGE 


exposes a card, they lose their right to double, 
and the declarer may require the leader to 
lead or not to lead the suit of the exposed 
card. 

59. The declarer plays the combined hands 
of his own and partner’s, the latter becoming 
dummy. 

60. After the final declaration, the player 
to the left of the declarer leads. 

LEADING OUT OF TURN. 

61. When either of the declarer’s adversa¬ 
ries leads out of turn, the card led may be 
treated as an exposed card, or any suit may 
be called from either of the adversaries, when 
it is their turn to lead. 

62. If a card is led out of turn, the fault 
may be remedied and the penalty claimed, un¬ 
less all have played, in which case the trick is 
complete, and must stand as correct; but 

63. If there are only three cards on the ta¬ 
ble, the second and third players take back 
their cards, and the penalty may be enforced 
against the player who made the error. 

38 



HOW TO PLAY 


64. If only the second player has played, 
he is entitled to take back his card. 

65. There is no penalty for declarer lead¬ 
ing out of turn. 


DUMMY. 

66. As soon as the leader leads, the declar¬ 
er’s partner lays his hand on the table, face 
up, and becomes dummy. 

67. The declarer plays both hands. 

68. The dummy shall not take any part in 
the play 

EXCEPT: 

69. —to tell the declarer which hand to lead 
from, or ask whether he has a suit which he 
has renounced. 

70. —to call declarer’s attention to the fact 
that too many or too few cards have been 
played on the trick. 

71. —to correct the claim of either adver¬ 
sary to a penalty to which they are not enti¬ 
tled. 

72. —to call attention to a trick wrongly 
taken. 


39 



LILIES’ AUCTION BRIDGE 


73. —to correct erroneous score. 

74. —to participate in disputed questions of 
fact or law. 

75. If dummy calls attention to any other 
incident in the play of the hand, the declarer 
loses the right to exact the penalty. 

76. If dummy draws attention of partner 
to any mistake the adversaries make, the de¬ 
clarer loses the right to enforce a penalty. 

77. If he touches a card, or suggests the 
play of a card from dummy, the adversaries 
may call for declarer to play or not to play 
the card. 

78. There are no other penalties against 
the dummy hand. 

79. If dummy revokes, the trick stands, un¬ 
less discovered before quitted, then the card 
may be recalled. 

80. During the play of the cards the de¬ 
clarer can only be penalized for revoking, for 
failure to play on a trick, or for information 
improperly conveyed to him by dummy. 

81. The dummy must not look over his ad¬ 
versaries J or partner’s hand during play. 

40 




HOW TO PLAY 


82. Dummy cannot revoke as the cards are 
in sight. Should dummy revoke, and the 
trick is quitted, it stands without penalty. 

83. If dummy omitted to play to a former 
trick, and such error is not discovered until 
the next trick is played, the surplus card at 
the end of the hand is considered as played 
on the trick it omitted. 

PENALTIES. 

84. If before a player has played to a trick, 
his partner should in any way draw his at¬ 
tention to who has won the trick, either by 
saying or naming a card in play or touching 
a card in play, the player may be called upon 
to win or lose the trick or to play his highest 
or lowest card in the suit. 

85. This applies to declarer if dummy is 
the offender. 

86. If a fourth player plays a card before 
his partner has played, the second may be 
called on to win or not to win the trick. 

87. If any player fails to play to a trick, 
and plays to the next trick before the mistake 
is discovered, the adversaries may claim a 

41 



LILIES’ AUCTION BRIDGE 


fresh deal. This law does not apply to 
dummy. 

88. If the penalty is not enforced, the sur¬ 
plus card at the end of the hand counts for 
nothing. 

89. A player, when requested, must say 
which card he has played to a trick on the ta¬ 
ble, provided the question is asked before the 
cards are touched for quitting. 

90. The winner of the trick becomes the 
leader. 

91. Any one during the play of a trick or 
after the four cards are played and before, 
but not after, they are touched for the pur¬ 
pose of quitting, may demand that the cards 
be placed before their respective players. 

92. If a pack is proved to be imperfect dur¬ 
ing the play of a hand, that hand is void, but 
all previous hands remain good. 

THE RUBBER. 

93. A rubber is the best of three games; if 
the first two are won by the same partners, 
the third is not played. 

94. At the end of each rubber the total 

42 



HOW TO PLAT 


scores for Tricks, Honors, Chicane, Slam, Un¬ 
dertricks, Bonuses, Rubber are added, the 
difference is the number of points won or lost 
by the winner of the rubber. 

SCORING. 

95. There are two separate scores to be 
played for—Tricks and Honors. 

96. In scoring Tricks, each suit has a given 
value. (See Table, Page 16.) 

97. In scoring Honors, each suit has a 
value. (See Table, Page 16.) 

98. The honors are Ace, King, Queen, 
Knave, or Ten of Trumps, or the Aces in No 
Trumps. (For other scoring under Honors, 
see Table, Page 16.) 

99. Honors are a separate score, and do not 
count toward winning the game. 

100. Honors are not totaled until the rub¬ 
ber is finished. 

101. A game consists of thirty points by 
tricks, and penalties counted as tricks won. 

102. Every hand must be played out, and 

43 



LILIES’ AUCTION BRIDGE 


all points in excess of thirty are counted, but 
only one game can be won in a deal. 

103. When a player fulfills his contract he 
scores as per Table on Page 16. 

104. The Score is very important, and to 
enjoy the game you should learn to keep it 
properly. 

105. Make figures large and plain, so all 
can see the score at a glance. 

106. Leave the score-sheet on the table that 
every player may see the score at all times. 

107. On page 24 is a sample of a score. 
This is kept like an old-style bookkeeper’s 
ledger, showing every entry, additions of 
points, and honors extended to the total col¬ 
umn, so you can see and know how your ac¬ 
count balances. 

108. The score is sometimes kept by work¬ 
ing ‘ ‘ They ’ ’ from right to the center, and the 
balance is always in the total column. 

109. There are many ways to keep score, 
but the most satisfactory way is to show 
everything scored, added or subtracted. 

44 



HOW TO PLAY 


110. On page 25 is a sample of the Rubber 
Score, the name is placed in the center and 
those lost placed to the left; those won to the 
right. 

111. If the declaration has been doubled, 
the declarer scores a bonus of 50 points in 
Honors, and 50 points for each additional 
trick won. If re-doubled, the bonus is dou¬ 
bled. 

112. The declarer cannot count, if he ful¬ 
fills his contract by revoking, and only counts 
Honors or Chicane. 

113. If declarer loses, neither he nor his 
adversaries score towards the game, but the 
adversaries score 50 in Honors for each Un¬ 
dertrick; i. e. short the declaration; 100 if 
doubled; 200 if re-doubled. 

114. The loss to a declarer of one Spade, 
shall be limited to 100 points in honors, un¬ 
less redoubled by his partner or declarer. 

115. Any mistakes as to the number of 
tricks won, must be corrected prior to the 
completion of the next deal, or in case of the 

45 



LILIES’ AUCTION BRIDGE 


last game of the rubber, before the score has 
been finally agreed. 

116. An error in scoring may be corrected 
at any time, unless the stakes have been paid. 

117. If a player has no card of the trump 
suit, he adds Chicane to the Honor Score, ac¬ 
cording to the trump suit. (See Page 16.) 

118. There is no Chicane in a No Trump 
declaration. 

119. If an onlooker draws attention to an 
error in the score, he may be called upon by 
the players to pay the stakes. 

120. No Trumps is played without naming 
a suit as trump, and the cards rank as in 
Whist: Ace, King, Queen, Knave, Ten, Nine, 
Eight, Seven, Six, Five, Four, Three and 
Two. 

REVOKING. 

121. You must follow suit. If you have 
none you may trump. 

122. When a player (except dummy), hold¬ 
ing a card of the suit led, renounces that suit, 
and then (before the mistake is discovered), 
he or his partner plays again, or the trick is 

46 



IIOW TO PLAY 


quitted, provided a reasonable time has been 
allowed for his partner to ask, and for him 
to answer the question, whether he has one 
of the suit or not, and he replies in the nega¬ 
tive, he is said to have revoked. 

123. A player may ask the partner if he 
has a card of the suit renounced. 

124. If the question “Have you no” (nam¬ 
ing the suit renounced) is asked by the 
player’s partner before the trick is quitted, 
the error may be corrected, unless answered 
in the negative, or the revoker or partner has 
led or played to the next trick. 

125. If anyone plays two cards to the same 
trick, or mixes a card with a trick to which it 
does not belong, and the mistake is not dis¬ 
covered until the hand is played, he (not be¬ 
ing dummy) is answerable for all revokes he 
may have made. 

126. If during the play, the error is discov¬ 
ered the tricks shall be counted, face down¬ 
ward, to ascertain if there is a card too many. 
If so, they may be searched and the card re¬ 
stored. The player (except dummy) is lia- 

47 



LILIES’ AUCTION BRIDGE 


ble for all revokes made before discovery. 

127. If both, sides revoke, neither can win 
the game or score, except for Honors or Chi¬ 
cane in that hand. 

128. The penalties for revoking are: 150 
points are added to Honor score for first of¬ 
fense, and 100 points in Honors for each re¬ 
voke after the first. Declarer may claim 
three tricks instead of 150 points in Honors. 

129. Any tricks taken for penalties assist 
the declarer to make good his declaration, but 
does not entitle him to score any Bonus in 
case the declaration is doubled. 

130. The penalties are not affected by dou¬ 
bling. 

131. A card once played or named by the 
declarer as to be played, cannot be taken 
back, except to save a revoke. 

132. At the end of the hand, the claimants 
of a revoke may search all tricks. 

133. If cards are mixed by the accused 
player, or his partner, the revoke is estab¬ 
lished. 


48 



HOW TO PLAY 


134. When the fault is discovered before 
the revoke is established, the cards played to 
the trick, after the card wrongly played, may 
be withdrawn without a penalty, but the 
player who made the mistake is liable to the 
penalty attached to an exposed card, or may 
be called upon to play his highest or lowest 
card in the suit. This does not apply to the 
declarer or dummy, should either be the of¬ 
fender. 

135. If declarer revokes, the eldest hand 
may call for the highest or lowest of the suit 
in which he has renounced, provided both ad¬ 
versaries have played. 

136. The penalty cannot be enforced if the 
revoke is from Dummy. 

137. If a revoke occurs, and is proved, bets 
on the odd tricks or on the amount of the 
score must be decided by the actual state of 
the score, after the penalty is paid. 

138. A revoke is established if the trick in 
which it occurs has been turned and quitted, 
i. e. the hand removed from the trick after it 
has been turned face downward on the ta- 

49 



LILIES’ AUCTION BRIDGE 


ble, or if the revoker or partner leads or 
plays to the following trick. 

139. A revoke cannot be claimed after the 
cards have been cut for the following deal. 

140. A card is not considered to be played 
by the declarer until actually quitted. 

141. When a player who is penalized does 
not play a card called for, he is liable for re¬ 
voking. 

142. If a player plays with only twelve 
cards (the other players having the right 
number), it is assumed he has the missing 
card, and is liable for any revokes that would 
have been made had he had the card in his 
hand, unless the pack is proved to be imper¬ 
fect. 

143. In no case can a player be compelled 
to play a card which would oblige him to re¬ 
voke. 

144. If a player who is called upon to lead 
a called card, leads another, he incurs the 
penalty of a revoke. 

145. The call of a card may be repeated 
until it is played. 


50 



HOW TO PLAY 


146. When a player does not hold the suit 
called, the penalty is paid. 

147. If partners consult as to the penalty, 
they lose their right to exact any penalty. 

EXPOSED CARDS. 

An exposed card is:— 

148. —a card dropped face upwards on or 
above the table whether it can be named or 
not. 

149. —a card detached from the hand of the 
declarer’s adversaries. 

150. —a card which a player announces he 
holds. 

151. —two or more cards played at once. 

152. If any player exposes a card before 
the final declaration, his adversaries may de¬ 
mand a new deal. 

153. The declarer is not liable to any pen¬ 
alty for exposing cards during the play of the 
hand. 

154. Should, the declarer indicate that all or 
any of the remaining tricks are his, he may 

51 



LILIES’ AUCTION BRIDGE 


be required to place his cards face upwards 
on the table, but may play as he wishes. 

155. If either of the declarer’s adversaries 
throw their cards on the table, they are liable 
to be called. 

156. If all players expose their cards by 
throwing them on the table face upwards, the 
hands are abandoned, and the hands may be 
examined to establish a revoke only. 

157. A card dropped below the table is not 
an exposed card. 

158. The penalty for exposing cards before 
the final declaration is for adversaries to de¬ 
mand a new deal. 

159. Cards exposed during the play are lia¬ 
ble to be called, and must be left face upwards 
on the table. 

160. All cards exposed may be called for 
any time by the adversaries, if the card does 
not involve a revoke. 


52 



BIDDING 


BIDDING. 

The bid is the most important part of the 
game, and 

You should :— 

—know the score before bidding. 

—make np your mind whether you want to 
win the game, or points in honors before bid¬ 
ding. 

—win the game if possible. 

—win the game rather than defeat the con¬ 
tract. 

—estimate the value of your hand and how 
many points you need to win the game before 
making a bid. 

—count your losing cards. 

—show by your bid, high card strength. 

—count one sure trick from your partner. 

—be conservative in bidding as over-bidding 
is responsible for heavy losses. 

—let your adversaries have their bid, if it 
will not win the game, unless you have the 
strength to win the game with your bid. 

—bid low if you are sure of winning the 

53 



LILIES’ AUCTION BRIDGE 


hand, but cannot win the game, and bid high 
if you may lose the game. 

—try to keep the adversaries’ score down or 
bid them up to a high and unsafe bid if the 
game is in danger. 

—force your adversaries to a higher bid if 
you can with safety. 

—be careful not to make the loss of one rub¬ 
ber, equal the usual value of two. 

—-win the Rubber if possible, but do not 
fail to take 300 points in honors instead. 

—win the game if possible, but do not fail 
to take 200 points in honors, instead. 

—take a chance of losing 200 points to save 
the Rubber. 

—take the loss of 100 points to score the 
game. 

—bid high so as to show your partner your 
sure tricks, prevent your adversaries from 
showing each other their strength or what to 
lead, and to keep your partner from making 
an unwise shift. 

—adopt a sure, accurate and truthful method 
of informing your partner the value of your 
hand, as soon as possible. 

54 



BIDDING 


You should :—• 

—state your method of bidding before begin¬ 
ning to play. 

—make an opening bid of No Trumps if pos¬ 
sible, because three odd tricks will win the 
game. 

Bid One No Trump when you have:— 

—four suits stopped. 

—three suits stopped, and an Ace. 

—three King Suits which contain Queens 
and Jacks. 

—a solid five card Club or Diamond suit, and 
another Ace. 

Bid Royals (Lilies) or a red suit only when 
you are willing to play the suit. 

—judge Royals (Lilies) by the same stand¬ 
ards as Hearts or Diamonds. 

—have two sure tricks in another suit, to bid 
in a weak suit. 

—be sure of two tricks before increasing your 
partner’s bid. 

—pick out the free from the forced bids. 

—draw your inferences from the bids. 

—prefer a partner who bids well to any other. 

55 




LILIES’ AUCTION BRIDGE 


You should never :— 

—bluff, deceive or mislead your partner. 

—overlook the value of honors. 

—give your adversaries a chance to double 
and make more than the Rubber is worth. 

—make a doubtful No Trump bid, when you 
have a sure suit winner. 

—hesitate in bidding, it may mislead your 
partner. 

—interfere with your partner’s bid, unless 
you have the strength to carry out your con¬ 
tract. 

—exaggerate the strength of your hand. 

—be afraid of your adversaries, hearing the 
information you give to your partner. 

—over-estimate the value of single honors. 

—make an opening bid of One Spade to find 
out what the others have. 

—allow the desire to play the combined hands, 
prevent you from winning a contract. 

You should remember :— 

—to win the game, you must fulfill your con¬ 
tract. 

—if you have two sure tricks, there must be 
eleven losers. 


56 



BIDDING 


You should remember :— 

—it is an exceptional hand that does not lose 
more than two tricks. 

—a foolish bid may cost hundreds of points, 
and the failure to make a sound one may cost 
you the Rubber. 

—the score never justifies an original bid 
which should not be made at love. 

—it is best to bid so the strongest player gets 
it. 

—there is a difference of 500 points between 
winning and losing a Rubber. 

—there is strength for a No Trump bid in 
the absence of a suit or a singleton Ace. 

—a stopped suit is an Ace, a King, and one; 
a Queen and three; Queen, Jack and one; 
Jack, 10 and two others; Jack and four 
others. 

—a one Spade bid means: I pass, or I have 
a poor hand. 

—the Two Spade bid means assistance in No 
Trump and winning cards in a short Spade 
Suit. 

—a Royal (Lily) means you want Spades 
for trumps. 


57 



LILIES’ AUCTION BRIDGE 


You should remember :— 

—a bid of any of the above precludes the 
others. 

—when in doubt bid One Spade. 

—if your partner bids higher in the same 
suit, the play of the hand goes to the original 
bidder. 

—if your partner does not assist your bid, 
you may only count on one trick assistance. 
—an overbid of a partner may show weak¬ 
ness in No Trump. 

—overbidding a partner who bids Royals 
(Lilies) or Hearts, shows weakness in the 
suit. 

—it is possible to score game -with any bid. 

—an overbid of your adversaries shows they 
have strength. 

—an average hand is one Ace, one King, one 
Queen, and one Jack, whether in suit or di¬ 
vided. 

—a revoke penalty cannot be used to score 
bonus, if the bid is doubled or re-doubled. 


58 



DEALER BIDDING 


DEALER BIDDING 
You should :— 

—bid one No Trump; it is the best opening. 
—depend on your partner to stop one suit. 

—assume that your partner has three or one- 
third of the high cards, in your bid. 

—bid a suit to tell your partner you have 
two sure tricks, or great strength in it, if he 
wishes to shift to No Trump. 

—have at least five of the long suit as well 
as strength to bid it. 

—bid one No Trump if you have protection 
in all the suits with or without the Aces. 

—bid two Spades to show Spade strength, a 
Royal (Lily), partner’s lead, No Trump as¬ 
sistance, or the desire to shift. 

—have better than an average hand to bid 
No Trump. 

—adopt a system of bidding suits to let your 
partner know what is in your hand. 

You should hid :— 

—two spades if you only have No Trump 
assistance. 


59 



LILIES’ AUCTION BRIDGE 


You should bid :— 

—a red suit if you have enough strength and 
side cards to win the game. 

—Hearts if you have two honors, three other 
Hearts, and assistance. 

—Diamonds if you have five sure tricks or if 
you want to indicate strength and length, or 
if you want your partner to shift to No 
Trump. 

—Clubs from strength and length or to show 
No Trump assistance. 

—two Clubs when you are very strong in No 
Trump assistance. 

You should remember :— 

—aces are useful, but not necessary to win a 
No Trump bid. 

—if you cannot bid No Trump, to inform 
your partner, with your bid, which suit is 
your strongest. 

—if your hand is too weak to bid one No 
Trump, it is too weak to bid Two Spades. 

—an offensive bid should mean three sure 
tricks. 

—an original suit bid of two or three should 
mean strength as well as length. 

60 



DEALER BIDDING 


You should remember :— 

—the reason for bidding more than one is 
to notify your partner you prefer the suit 
to a doubtful No Trump, and shut out your 
adversaries’ bids. 

—if you have two suits of equal value and 
there is likely to be two rounds of bidding, 
declare the lowest on the original bid. 

—in a No Trump bid you have the best chance 
of winning the game and you have Dummy’s 
assistance; you keep your adversaries from a 
No Trump bid and make them go two to beat 
it; it is difficult to defeat, not often doubled 
and may allow you to shift. 

—you win more and cannot lose any more in 
a No Trump bid. 

—a safe Heart is better than a doubtful No 
Trump. 

—a Heart bid should discourage a partner’s 
No Trump. 

—a bid of Hearts should indicate strength 
and length. 

—a one Spade bid limits you to the loss of 
100 points and means you pass, or you have 
a worthless hand. 

—with an original offensive bid you have an 
61 



LILIES’ AUCTION BRIDGE 


advantage which passes to the second player 
if defensive. 

—any declaration helps yonr partner, and 
makes it more difficult for your adversaries. 
—after all, a No Trump bid should not be 
made unless you have the strength. 

You should never :— 

—bid two Hearts or two Royals (Lilies) un¬ 
less you have six or more sure tricks. 

—bid three Hearts or Royals (Lilies) unless 
you have seven or more sure tricks. 

—care what your partner has when you bid 
Royals (Lilies). 

—bid a Heart with less than four sure tricks. 
—bid Clubs from length without strength. 

—bid Clubs because they are stronger than 
Spades. 

—bid more than one in an original No 
Trump bid. 

—bid a suit unless you hold the Ace, King 
and Queen, and other strength. 

—bid a suit originally unless you hold two 
sure high card tricks in the suit. 

62 



SECOND PLAYER BIDDING 


SECOND PLAYER BIDDING. 

You should :— 

—govern your bid by the dealer’s bid. 

—pass in most eases. 

—be helped by the dealer’s bid to decide on 
a suit or No Trump. 

—show your strength when you have an op¬ 
portunity. 

—bid black strength if you have it. 

—bid No Trump if your hand is fully pro¬ 
tected, and the dealer bids one Spade. 

—bid black, if you have black strength and 
only fair red. 

—pass a dealer’s one No Trump; it is better 
to double if your hand is strong enough to 
defeat the contract. 

—bid red if you have great strength rather 
than an uncertain No Trump. 

—bid No Trump on an average hand. 

—bid two Spades to show your partner you 
have four high Spades, high honors, or the 
Ace of Spades, and two other tricks. 

63 



LILIES’ AUCTION BRIDGE 


You should never :— 

—make the mistake of overbidding a dealer’s 
one No Trump bid, to force a two No Trump. 
—bid if the adversaries’ bid suits your hand. 
—bid a doubtful No Trump if you have sure 
Hearts or Royals (Lilies). 

—pass a dealer’s bid of one Spade if you 
have strength. 

You should remember :— 

—if the dealer declares one Spade, and you 
pass, he is almost certain to have another bid, 
but if the dealer bids a No Trump, and the 
second hand passes, the dealer’s bid may 
stand. 

—if you pass you create a doubt as to your 
strength to fulfill a contract. 

—a bid from your hand may prevent a No 
Trump bid or assistance to the dealer’s bid 
by the third player, and will assist your part¬ 
ner to make a profitable bid. 

—a two Spade bid shows greater strength 
than a one Spade doubled. 

—when the dealer has made an offensive bid, 
it may be his last chance to bid. 

64 



SECOND PLAYER BIDDING 


You should remember :—* 

—a bid by the third player may not show 
strength, but it does show a possibility of ful¬ 
filling the contract. 

You should double :— 

—a one spade bid by the dealer if you have 
the strength, but are not strong enough to bid 
one Royal (Lily). 

—a dealer’s one Spade bid to let your part* 
ner know you would like him to bid No 
Trump or Royal (Lily) or else to lead Spades. 


65 



LILIES’ AUCTION BRIDGE 


THIRD PLAYER BIDDING. 

You should hid :— 

—a stronger suit or increase your partner’s 
bid, if the second player over-bids the dealer. 
—two No Trump, if you have the assistance, 
and the Second Player passes the Dealer’s 
one No Trump. 

—No Trump if the dealer bids two of a suit. 
—one Heart if you have strong Hearts, and 
the dealer bids one Diamond. 

—two No Trumps only, when you hold a No 
Trump or a long and strong black suit. 

—two Diamonds if you are weak in Hearts, 
but strong in Diamonds, when the dealer bids 
one Heart. 

♦ 

—a suit when strong enough for a chance to 
win the game with a suit. 

—a suit to let your partner know what to 
lead if the fourth player should bid No 
Trump. 

—safely and conservatively if the second 
player passes. 


66 



THIRD PLAYER BIDDING 


You should never :— 

—bid No Trump on a weak hand, if the 
dealer bids one Spade, and second player 
passes. 

—offer information to a dealer who has bid 
One Spade. 

—take yonr partner out of a Heart or Royal 
(Lily) bid unless you are very sure of your 
bid. 

—bid two No Trumps, unless you have the 
suit stopped, and another trick, when the 
dealer bids one No Trump, and the second 
player bids two of a suit. 

—bid unless to show strength, if the dealer 
bids one No Trump, and the second player 
bids two of a suit. 

—take the bidder out of a one Spade bid, un¬ 
less you have great strength. 

You should remember :— 

—to take the dealer out of a low bid, except 
a one Spade bid. 

—if your hand is only fairly strong, to sug¬ 
gest the suit to your partner. 

—if you understand the Spade calls, to make 

67 



LILIES’ AUCTION BRIDGE 


a bid that is clear and will protect the com¬ 
binations. 

—yonr loss is only 100 points for a bid of one 
Spade. 

—if you and your partner’s hands are strong 
enough to win the game with a suit and there 
is a chance of losing by a No Trump bid, bid 
the suit. 

—with great strength it is as easy to make 
three No Trumps as one, and three are needed 
for game. 

—if you can assist a Heart bid, do so, even if 
you are strong in Diamonds. 

—to pass, if the second player passes the 
dealer’s one Spade bid, and your hand is not 
above the average. 

—to pass, if the dealer bids one Spade, un¬ 
less you have the strength and length to make 
an original bid of two of a suit. 


68 



FOURTH PLAYER BIDDING 


FOURTH PLAYER BIDDING. 

You should bid :— 

—up your partner’s bid so it will win the 
game, if possible. 

—one Royal (Lily), if your partner bids two 
or three Spades, regardless of your weakness. 
—a red suit if you have length and strength. 
—so as to win the game. 

You should never :— 

—raise a two Heart bid of your partner, if 
the third player bids two No Trump. 

—increase your partner’s forced bid, unless 
you have strength enough to make three sure 
tricks. 

You should remember :— 

—to indicate your strongest suit if the dealer 
bids No Trump. 

—if your partner doubles one Spade, you 
may count on two sure tricks, and other help 
to a Royal (Lily) or No Trump bid. 

—to pass, if the other three players do not 

69 



LILIES’ AUCTION BRIDGE 


bid, and you are not strong enough to win the 
game. 

—to pass, if the dealer’s bid will not win the 
game, and the second and third players pass, 
unless you are able to win the game. 

—to pass, if the second player passes, unless 
you are sure of your bid without assistance. 
—if your partner has been overbid by the 
third player, and you cannot increase his bid, 
to show him your strongest suit if possible. 

—if you cannot win the game on your bid, to 
let the other bids stand, so as to prevent your 
adversaries from shifting. 

—to let your adversaries have a black bid, 
unless you can win the game. 


70 



DOUBLING 


DOUBLING. 

You should :— 

—coax a higher bid from your adversaries if 
possible, so they cannot shift, then double. 

—consult your score before doubling. 

—take the game, unless a double will win 
200 points, or the Rubber, unless a double 
will win 300 points. 

—take your partner out of a double, if the 
number of tricks can be reduced. 

—take your partner out of a doubled adverse 
bid if you cannot assist. 

—take your partner out of a double, when 
you cannot assist, but can win the game by 
shifting. 

You should double :— 

—when your adversary overbids his hand, 
and you cannot win the game. 

—if your adversary’s undoubled bid will win 
the game, or Rubber. 

—if the adversary cannot win the game or 
Rubber unless he wins more than the bid, or 
bid doubled. 


71 



LILIES’ AUCTION BRIDGE 


You should double :— 

—a heavy contract with or without strength. 
—a bid, if it will enable you to win the game, 
and you have a fair chance of winning. 

You should never double :— 

—an adversary’s one No Trump. 

—prematurely. 

—the Rubber Game with a doubtful hand. 

—when you are sure of defeating the con¬ 
tract, and a double might cause a shift. 

—on the first or second game, if the double 
will permit your adversaries to win the game. 
—if you can win the game, unless your ad¬ 
versaries’ defeat will net you 200 points. 

—if you are sure of winning the Game or 
Rubber, unless your adversaries’ defeat will 
net you 300 points. 

—if you are sure of winning, and your adver¬ 
saries can shift. 

—if you are in doubt and the double will 
allow your adversaries to win the game. 

—if your partner has another bid, and you 
are in doubt. 

—an adversary’s bid that will not win the 
game. 

72 



DOUBLING 


You should never double :— 

—unless able to count in your combined hands 
the number of tricks to defeat the contract. 
You should remember :— 

—doubling is not all on your side because a 
bid cannot be altered, and a double reopens 
the bidding to allow the bidder to shift. 

—the success of doubling depends on your 
ability to prevent your adversaries from 
shifting; the condition of the score; whether 
the Game or Rubber can be won by the 
doublers, and the amount to be gained by 
doubling. 

—a double is made to increase the score of 
the doubler. 

—a foolish double may cost you more points 
than you think. 

—if a good player bids a large number of 
tricks, it is not a good reason for doubling. 

—a double is apt to confuse a bidder, if 
made by the player on his right. 

—to consider carefully before doubling a bid 
of two. 

—no trump doubles are safest. 

—the most points are lost by unwise doubling. 

73 



LILIES’ AUCTION BRIDGE 


You should remember :— 

—the double is a strong point winner, if used 
properly. 

—you should not become noted for NOT 
doubling, or your adversaries will take ad¬ 
vantage of your fault. 

—to be conservative and wise in doubling. 

—the bidder is more likely to fulfill his con¬ 
tract when doubled, as he knows where the 
strength lies. 

—a Double frequently costs one or more 
tricks. 

—never to take your partner out of a Double 
unless you can do better with your bid. 

—never to take your partner out of a Double 
that will increase your bid, unless you are 
sure of winning. 

—a Double locates high cards, and trump 
strength, and may help the contractors. 

—a Double by the adversaries does not mean 
you will be defeated. 


74 



BIDDING. SECOND BOUND 


BIDDING. SECOND BOUND. 

You should :— 

—increase bid on the probable strength of 
partner’s hand. 

—support your partner if you are worth two 
tricks. 

—base your bid on the score, and possibili¬ 
ties of the hand. 

—count on two tricks, if you have three 
small trumps, are out of a suit, and have a 
singleton. 

—have other winning cards than trumps. 

—increase your partner’s bid, if you have 
your adversaries’ suit stopped and assistance. 
—increase your partner’s bid if you have two 
Aces, or Ace, King, and Queen of a suit and 
assistance. 

—pass when strength is largely against you. 
You should never :— 

—advance your own or partner’s bid, if you 
have shown your full strength. 

75 



LILIES' AUCTION BKIDGE 


You should never :— 

—continue a No Trump bid unless you are 
positive you will win. 

—overbid your partner’s second bid, or count 
on it to Double an adversary’s bid. 

—over-estimate the value of trump length. 

—bid No Trump unless you have the suit 
stopped, or six sure tricks. 

You should remember :— 

—it is difficult to estimate the number of 
tricks a bidder and partner can win. 

—to beware of a partner who makes unsafe 
bids after your adversaries show their 
strength. 

—when in doubt, to pass. 

—if playing against a bidder who overbids, 
force to a high bid so he will lose. 

—there are no means of estimating the value 
of a partner’s No Trump assistance. 

THE SHIFT. 

A shift consists in bidding two of a suit in 
which the bidder is weak, and then shift to 
his strong suit. 

FLAG FLYING. 

Flag flying consists in over-bidding an ad- 
76 



BIDDING. SECOND BOUND 


verse bid which will result in winning the 
game or Rubber. 

You should :— 

—be careful after receiving a warning from 
the dealer. 

—not condemn flag-flying; used with skill it 
becomes a point winner; in the hands of the 
inexperienced, it becomes a point loser. 
Only keep the flag flying during the rubber 
game. 

You should remember :— 

—to fight ill luck by flag-flying is to increase 
your losses. 

—continued flag-flying will cause the loss of 
many points. 

—there are other Rubbers to be won, and you 
should not lose more than 100 points unless 
playing the Rubber. 

—flag-flying is dangerous, and the loss of a 
single hand may be so great that the winning 
of the Rubber will not save you from a loss. 


77 



LILIES’ AUCTION BRIDGE 


LEADING. 

You should lead :— 

—up to the weak and through strength. 

—from the suit your partner bid, unless your 
own is better. 

—strength against a trump bid. 

—at the suit the doubler has bid on when 
No Trump has been doubled; if he has not 
bid, lead from the suit you bid; if you have 
not bid, lead the highest of the shortest suit. 
—an Ace, if in doubt. 

—a high card to get a look at the dummy. 

—your partner’s suit if you have not a sin¬ 
gleton or high card. 

—up to, and never through the contractor. 

—an Ace, King suit, or the Ace of a long suit 
to get a look at the dummy. 

—your long suit, if you have four trumps, 
one an honor. 

—the highest card of a sequence, in a No 
Trump bid, and the fourth best of other com¬ 
binations. 


78 



LEADING 


You should lead :— 

—your longest suit if your adversaries have 
not bid it. 

You should never :— 

—open a suit containing an Ace, unless you 
have the King, then lead the King first. 

—lead a weak suit the adversaries can trump. 
—indicate in any way that your hand is weak. 
—allow the fact that your adversaries under¬ 
stand your signals, to disturb you. 

You should remember :— 

—what, when and by whom a bid was made. 
—the length and strength of the bids. 

—if you are the leader, to open from the bot¬ 
tom if long, and open from the top if short, 
when leading from a suit headed by Jack. 

—to force the strong hand. 

—to return your partner’s suit by leading 
the winning card, if possible. 


79 



LILIES’ AUCTION BRIDGE 


If you wish to play Auction intelligently, 
learn the conventional leads. The following 
conventional leads will tell you which cards 
will win the most tricks in the long run. 


NO TRUMP CONTRACT 


LEAD 


HOLDING 


OTHERS 

A 


A K Q J 


0 

A 


A K Q 10 


1 

A 


A K Q 


3 

A 


A K J 10 


2 

A 


A K J 


3 

A 


A K 


5 

K 


A K Q 10 

- 

0 

K 


A K Q 


1 or 2 

K 


A K J 


1 or 2 

K 


K Q J 10 


0 

K 


K Q 10 


1 or 2 

K 


K Q J 


1 or 2 

K 


K Q 


5 

Q 


Q J 10 


1 or 2 

Q 


Q J 9 


1 or 2 

J 


A J 10 


l or 2 

J 


K J 10 


l or 2 

10 


A Q 10 9 


l or 2 

10 


A 10 9 


1 or 2 

10 


K 10 9 


l or 2 

10 


Q 10 9 


1 or 2 


80 










LEADING 


NO TRUMP CONTRACT WITH A RE-ENTRY 


LEAD 

RE-ENTRY 

HOLDING 

OTHERS 

A 

J 

A K J 10 

1 

A 

4th best 

A K J 


2 

A 

Q 

A Q J 10 

- 

A 

Q 

A Q J 


1 or more 

A 

10 

A Q 10 9 


3 

A 

4th best 

A Q 


5 

K 

J 

A K J 10 



K 

4th best 

A K 


4 

K 

4th best 

K Q 


4 


TRUMP 

CONTRACT 


LEAD 

THEN 

HOLDING 

OTHERS 

A 

K 

A K Only 



A 

- 

A 


1 or more 

K 

J 

A K Q J 



K 

Q 

A K Q 



K 

- 

A K J 



K 

- 

A K 


1 or more 

K 

- 

K Q J 



K 

- 

K Q 10 



Q 

- 

Q J 10 



Q 

- 

Q J 9 



Q 

- 

Q J 


1 or more 

4th best 

- 

Q J 


2 or more 


All other combinations lead the fourth 
best. 

Avoid leading from a tenace suit. 

81 














LILIES’ AUCTION BRIDGE 


A leader who leads otherwise will lose 
tricks and deceive ‘a partner who plays the 
conventional leads. 

The following is the famous ‘ * Rule of 
Eleven”: 

“If the spots on the card led are deducted 
from eleven it will show you how many 
higher cards are out against it.” 



THE PLAY 


THE PLAY. 

You should :— 

—save the game, then defeat the contract. 

—respect a No Trump bid, more than a 
trump bid. 

—learn to unblock. 

—avoid opening new suits for the bidder. 

—concentrate your mind on the game, the 
cards you hold, the bids made, by whom 
made, the dummy, and be careful to play the 
card you intend to play. 

—count the tricks taken and remember the 
cards played on them. 

—count how many tricks you need to defeat 
or fulfill the contract. 

—keep in mind your partner’s bid. 

—forget the last hand you played. 

—become an intelligent partner. 

—play to win. 

You should remember :— 

—printed instructions how to play are of lit¬ 
tle value. 


83 



LILIES’ AUCTION BRIDGE 


You should remember :—* 

—the bidder should not tak £ ^ lance q. us¬ 
ing his contract or game for the sake of gain¬ 
ing one extra trick. 

—the loss of a Game or Rubber may be 
caused by over-anxiety to win one extra trick. 
—the Game is more important than the con¬ 
tract, and the bidder should take a reasonable 
risk. 

—each trick is worth 50 points, if you can 
defeat the contract and the contractor cannot 
score toward game. 

—there is no excuse for an unnecessary loss. 
—tricks are frequently lost by allowing your 
mind to wander from the play. 

DECLARER’S PLAY 

The chief object of partnership is to avoid 
penalties and win the game. 

Take a rapid inventory of the two hands. 
Count the losing cards in each hand, and 
try to discard them on the good cards in the 
other. 

Remember your adversaries’ bid. 

84 



THE PLAY 


SECOND PLAYER. 

1 Aiy the 1 ijw^st when Dummy can beat 
your play. 

Play an Ace when the third player does 
not follow. 

Play an Ace when your hand is good for 
another trick in the suit. 

FOURTH PLAYER. 

(No Trump.) 

Keep out of your partner’s way by un¬ 
blocking. 

(Suit Trump.) 

Always take a trick with the lowest of a se¬ 
quence. 

When the play is on your right lead up to 
the weak suits. 


85 



LILIES’ AUCTION BRIDGE 


DISCARDING. 

In discarding, protect yonr own hand, and 
give your partner accurate information of 
the contents of your hand. 

Discard from weakness. 

In discarding, protect your honors. 

If your partner discards a low card from 
one suit, and another the next, you should 
lead the best card of the third suit. 


FINESSING. 

To Finesse is to win a trick with a lower 
card than your best. 

Avoid finessing, if there is danger of a 
cross ruff. 

Avoid finessing to unblock. 

Avoid finessing if an established suit is 
likely to obtain the lead. 

Never finesse when Dummy has nothing. 


86 



DUPLICATE AUCTION 


DUPLICATE AUCTION. 

Played the same as Duplicate Whist with 
the Auction system of counting, only four 
deals are played at each table, and constitute 
a Rubber whether a Rubber is finished or not. 

When using Duplicate Whist trays omit 
the fives and multiples of five. 

The cards when played are not gathered 
into tricks, but laid on the table as in Dupli¬ 
cate Whist, winners upright, and losers side- 
wise, in front of the player. 

After the hands are played, they are kept 
separate, and put in the trays, same as in 
Duplicate Whist. 

In scoring, the Rubber counts 250 points, 
if Rubber is not finished, winners of each 
game score 125 points. 

If game is not completed, the winners 
count four points for each trick taken. 

If the game is the Rubber, and not com¬ 
pleted, the winners count 7% points for each 
trick taken. 


87 



LILIES’ AUCTION BRIDGE 


THREE-HANDED AUCTION BRIDGE. 

The Laws are the same as those of Auction 
Bridge, except as varied by the following: 

1. The game is played by three players, all 
against all, the table being complete with 
four players. 

2. The player who cuts the lowest card has 
the first deal; the player cutting the next 
lowest card sits on the dealer’s left, and the 
remaining player on the dealer’s right. The 
cards are dealt as at Auction Bridge, but the 
cards dealt to Dummy are not taken up until 
after the final declaration has been made. 
If whilst dealing, a card be exposed, there 
must be a new deal. 

3. The dealer makes his declaration and the 
bidding continues as at Auction Bridge, except 
that the players sitting opposite each other 
are not partners, and their declarations are 
on their own account. There shall be no new 
deal on account of a player making a declara¬ 
tion out of turn, but the player so offending 

88 



THREE-HANDED AUCTION BRIDGE 


shall forfeit 50 points to each of the players, 
the right to declare remaining with the 
player whose turn it was to make a declara¬ 
tion. The player making the final declara^ 
tion (i. e., the declaration that has been 
passed by the other two players) plays his 
own hand and that of Dummy against the 
other two players, who then, and for that 
particular hand, become partners. 

4. If one of the players happens to be sit¬ 
ting opposite the declarer, he must move into 
the vacant seat at the table, thereby facing 
the player who becomes his partner for that 
hand. 

5. If, after the deal has been completed, 
and before a card is led, any player who ex¬ 
poses a card from his hand shall forfeit 100 
points to each of the other players; and the 
declarer—if he be not the offender—may call 
upon the eldest hand not to lead from the 
suit of the exposed card. If he does not 
exercise this right, the card must be left on 
the table as an exposed card. If the card 
be exposed by the declarer, after the final 

89 



LILIES’ AUCTION BRIDGE 


declaration has been made, there is no pen¬ 
alty. 

6. If a player doubles out of turn, he for¬ 
feits 100 points to each of his adversaries, and 
the player whose declaration has been so dou¬ 
bled shall have the right to say whether or not 
the double shall stand. The bidding is then 
resumed, but if the double has been disal¬ 
lowed, the said declaration cannot be doubled 
by the player on the right of the offender. 

7. The rubber consists of four games; but 
when two games have been won by the same 
player, the other or others, are not played. 

When the declarer makes good his declara¬ 
tion, he scores as at Auction Bridge; when 
he fails to do so, he loses to each of his ad¬ 
versaries. 

8. The scoring is the same as at Auction 
Bridge, except with regard to Honors, which 
are scored by each player severally, i. e., each 
player who has one Honor in Spades scores 
two; each player having two Honors in 
Spades scores four; a player holding three 
Honors in Spades scores six; a player hold- 

90 



THREE-HANDED AUCTION BRIDGE 


ing four, scores sixteen; and a player holding 
five Honors in Spades scores twenty, and 
similarly for the other suits. In a “No 
Trump” declaration, Aces count ten each; 
and if all four be held by one player, one 
hundred. 

9. One hundred points are scored by each 
player for every game he wins, and the win¬ 
ner of the rubber adds a further two hun¬ 
dred and fifty points to his score. 

At the conclusion of the rubber, the total 
scores obtained by each player are added up 
separately, and each player wins from, or 
loses to, each other player the difference be¬ 
tween his score and that of the said other 
player. 


91 



LILIES’ AUCTION BRIDGE 


UNWRITTEN LAWS. 

The following are 11 Unwritten Laws,” to 
the infringement of which no penalty is at¬ 
tached, but a scrnpulons observance of them 
is expected from every player. 

A player must not:— 

1. Revoke on purpose or ask to see the last 
trick, except it be for his own information. 

2. Having led a card, immediately prepare 
to lead again, and so inform his partner that 
the card already played is a winning one. 

3. Give any indication whatever as to the 
state of his hand. 

4. Call his partner’s attention to the score 
after the completion of the deal. He may, 
of course, inquire what the score is, but it 
should be for his own information only. 

5. It is usual to refer a dispute as to facts 
to a bystander who has no interest in the 
game, and a player should not object to this 
course being taken. 


92 



UNWRITTEN LAWS 


6. Play with two packs of cards, the pack 
not in play being shuffled by the dealer’s 
partner, and placed on the table at the left 
of the next dealer. 


93 



LILIES’ AUCTION BRIDGE 


GOOD PLAYERS. 

1. Watch the Score. 

2. Make declarations in a simple manner, 
by saying “One Lily,” “No,” “Pass,” “Dou¬ 
ble.” 

3. Give no indication by look, word or ges¬ 
ture, or any idea of what they hold in their 
hand, or show displeasure at a play. 

4. Play a steady, uniform and rapid game. 

5. Keep in mind the cards to be played. 

6. Use same formula of words and do not 
call attention to the score after the cards have 
been dealt. 

7. When necessary to have the cards placed, 
have them placed for his own information 
only. 

8. Lead only when the preceding trick is 
quitted. 

9. Never play a card so as to draw atten¬ 
tion to it. 


94 



GOOD PLAYERS 


10. Never detach one card from their hand 
and then play another. 

11. Never incur penalties because they are 
willing to pay it. 

12. Never make a second revoke to conceal 
the first. 

13. Never discuss or talk during play. 

14. Never leave their seat when they are 
dummy to watch partners’ or adversaries’ 
hands. 

15. Never call attention to the score, or any 
cards they or the other players hold, or any 
bid previously made. 

16. Never look at any of their cards until 
deal is completed. 

17. Never show pleasure after winning, to 
aggravate the adversaries. 

18. Never irritate their adversaries by tell¬ 
ing their partners or others, their success was 
due to a mistake in opponents’ play. 

19. Never complain of poor cards. 

20. Never imply that the adversaries profit 
by their weak hands instead of their skill. 

95 



LILIES’ AUCTION BRIDGE 


21. Never criticise unless asked to do so. 

22. Never tell their partners what they 
should have done. 

23. Never quarrel over partners’ discards. 

24. Never ask the score after the hands are 
dealt. 

25. Never declare trump without knowing 
the score. 

26. Never forget their partner’s lead. 

27. Never double to show their courage. 

28. Never delay the game. 

29. Never deceive their partner. 

30. Never enlighten their opponents. 

31. Never fail to unblock for their part-' 
ners. 

32. Never miss opponents’ discard. 

33. Never fail to keep count of trumps. 

34. Never forget a touched card in dummy 
must be played. 

35. Never fail to pay every penalty in¬ 
curred. 

36. Never explain cause of losing. 

96 



GOOD PLAYERS 


37. Never hesitate in playing, or use man¬ 
nerisms. 

38. Never play with players who use man¬ 
nerisms, or convey information to partners 
unfairly. 

39. Never emphasize a play. 

40. Never show pleasure or displeasure at 
any play. 

41. Never make remarks when there is an 
unusual distribution of cards. 

42. Never delay their declaration. 

43. Never add any explanations. 

44. Never forget their bid is dependent 
upon the score. 

45. Never forget good form. 

46. Never fail to keep the score-sheet so all 
can see it. 

MAKE IT 

47. No Trump if they have: 

4 Aces. 

3 Aces and 1 or more protected. 

2 Aces and 2 or more protected. 

1 Ace and 3 or more protected. 

97 



LILIES’ AUCTION BRIDGE 


48. May take a chance on No Trump if they 
have: 

3 Aces. 

2 Aces and 1 or more protected. 

1 Ace and 2 or more protected. 

49. A suit if they have 1 or more protected 
and: 

6—1, an Honor. 

5—2, Honors. 

4—all Honors. 

4—3, Honors. 

50. A black suit originally, only when it is 
necessary to save the game. 

51. Diamonds or Hearts if they have 4 Hon¬ 
ors. 

52. Spades on a poor hand. 

53. Refuse to make it Diamonds in a rubber 
game. 

54. Double if they have: 

4 or 5 tricks in Spades or Clubs. 

5 or 6 tricks in Hearts or Diamonds. 

6 or 7 tricks in No Trumps. 


98 



TERMS USED 


TERMS USED IN AUCTION BRIDGE. 

Book.—The first six tricks won by the same 
partners. 

Big Cards.—The number of tricks won 
more than the book of six. 

Doubling.—Increasing value of the trick 
points to twice their value. 

Dummy.—The player whose cards are ex¬ 
posed on the table. The bidder’s partner. 

Finesse.—Any attempt to win a trick with 
a card which is not the best in the hand, nor 
in sequence with it. 

Guarded Suits.—A high card so protected 
by smaller cards that it cannot be taken by 
the adversaries. 

Grand Slam.—Winning all thirteen tricks. 

Leader.—First player in any trick. 

Little Slam.—Twelve tricks won. 

Revoke.—Renouncing while still holding 
cards of the suit led. 

Rubber.—Two out of three games. 

99 



LILIES’ AUCTION BRIDGE 


Third Hand.—The leader’s partner. 

Tenace.—The best and third best of a suit. 

CONCLUSION. 

No hard and fast rules can be made for 
Auction Bridge, and the writer in condensing 
the plays, bids, etc., has adopted the phrases 
“What you should do,” and “What you 
should not do,” as a means of conveying sug¬ 
gestions how to win the most points under 
ordinary circumstances, and leaves you to 
your sense of card-playing to perfect a sys¬ 
tem of playing. 


THE END. 


100 

















































































































































































































































































